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徐延宁
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副教授
性别:男
在职信息:在职
所在单位:软件学院
入职时间:2001-07-01
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[1] 梁聪. 面向多角色开发的三维 CAD 内核开放架构. 计算机辅助设计与图形学学报, 35, 2023.
[2] 郝良洲. 保持柱状体特征的三维 CAD 模型直接编辑方法. 计算机辅助设计与图形学学报, 35, 2023.
[3] 朱君秋. Practical Level-of-Detail Aggregation of Fur Appearance. ACM Transactions on Graphics, 41, 2022.
[4] 曾言. Neural Temporal Denoising for Indirect Illumination. IEEE Transactions on Visualization and Computer Graphics, 1, 2022.
[5] Zhao, Ye-Zi. State-of-the-art Survey on Photorealistic Rendering of 3D Sences Based on Machine Learning 基于机器. 软件学报, 33, 356-376, 2022.
[6] 徐延宁. Recent advances in glinty appearance rendering. 计算视觉媒体Computational Visual Media, 8, 535, 2022.
[7] 谭皓文. Real-Time Microstructure Rendering with MIP-Mapped Normal Map Samples. Computer Graphics Forum, 41, 495, 2022.
[8] 徐子林. Unsupervised Image Reconstruction for Gradient-Domain Volumetric Rendering. COMPUTER GRAPHICS FORUM Journal, 39, 193, 2020.
[9] 杨承磊. Virtual fire drill system supporting co-located collaboration. Virtual Reality & Intelligent Hardware, 2019.
[10] 曾峥. Denoising Stochastic Progressive Photon Mapping Renderings Using a Multi-Residual Network. JOURNAL OF COMPUTER SCIENCE AND TECHNOLOGY Journal, 35, 506, 2020.
[11] 王璐. Unsupervised Image Reconstruction for Gradient-Domain Volumetric Rendering. COMPUTER GRAPHICS FORUM Journal, 39, 193, 2020.
[12] 王璐. Joint SVBRDF Recovery and Synthesis From a Single Image using an Unsupevised Generative Adversarial . 2020.
[13] 柴宇飞. Two-layer microfacet model with diffraction. COMPUTERS & GRAPHICS-UK Journal, 86, 71, 2020.
[14] 王璐. Denoising Stochastic Progressive Photon Mapping Renderings Using a Multi-Residual Network. JOURNAL OF COMPUTER SCIENCE AND TECHNOLOGY, 35, 506, 2020.
[15] 柴宇飞. Two-layer microfacet model with diffraction. Computer & Graphics, 86, 71, 2020.
[16] 王璐 , 徐延宁 and 杨承磊. A Task and Data Balanced Distributed Photon Mapping Method. Computer & Graphics, 82, 214, 2019.
[17] 王璐 , 徐延宁 and 孟祥旭. Cross-device task interaction framework between the smart watch and the smart phone. Personal and Ubiquitous Computing, 1, 2019.
[18] 王璐 and 徐延宁. A Stationary SVBRDF Material Modeling Method Based on Discrete Microsurface. Computer Graphics Forum, 38, 745, 2019.
[19] 王璐 , 徐延宁 , 杨承磊 and 孟祥旭. 基于点的全局光照绘制方法综述. 计算机辅助设计与图形学学报, 31, 689, 2019.
[20] 王璐 , 徐延宁 and 徐翔. Vectorized point based global illumination on Intel MIC architecture. COMPUTERS & GRAPHICS-UK, 70, 206, 2018.
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